In the meantime, I've also started work on porting (if that's the right word) Curb to FFI, with a view to moving away from the existing C code.
As I mentioned in my previous post, I'm now working on Curb again, and currently on Windows. Back in 2006 when I wrote the original Curb, I wouldn't go near a Windows box for religious reasons, and the project has never officially supported the platform. There are plenty of bugs and posts around about people … Continue reading Building Curb on Windows
Way back in 2006, after reading on ruby-talk about people's problems using libcurl with Ruby, I put together a basic C extension to replace the (by-then-unmaintained) bindings that already existed. Little did I know then that it would end up being some of the most popular open-source code I've written. In time, pressures of family, … Continue reading I’m back on the Curb team!
Just a quick note to say that the blog is now back online, but sadly missing quite a few posts that were lost by my old webhost. The last post I've been able to restore is from almost two years ago, when I was just starting out on the drone project. Here's a quick summary of … Continue reading Blog Reboot
Because I like experimenting with things, and because I love cool toys, I've decided the time is right to build myself a drone quadcopter...
I've lately been doing some work with the (awesome) Unity game engine, prototyping a 2D platformer using version 4.3's new 2D mode, and as part of that I needed to create some sprite-sheets for game-related animations and the like. As I've mentioned before, my tools of choice for graphical work are Inkscape and The GIMP, … Continue reading Spritesheets Revisited – Game sprites with Inkscape + Gimp
So I'm currently working on a rails-based internal app for a company I occasionally do some work for (and often, wish I didn't), and for one reason or another I'm stuck developing on a Windows box. I won't go into the reasons for this right now (suffice it to say that I blame Broadcom. Or … Continue reading Random headache #57 – Rails 4 and Nokogiri on Windows
I'm pleased to announce that as of this morning, ORMDroid now has some basic support for one-to-many relationships between entities, thanks to Jacob Ferrero and as hinted at in a previous post. Jacob actually put this together a few months ago, the only hold-up has been me getting around to merging the code in, so … Continue reading One-to-many in ORMDroid – at last!
Wow, so my last post was September? That's just not good blogging, and for that I apologise... There's been a lot going on, but this is no time for excuses - I'm just posting this to let you all know that I'm still here, still writing code (lately, not as much as I'd like, but … Continue reading Just checking in…
While idly surfing around earlier, I caught this post on coderbits, announcing that some of the Practicing Ruby archives are available under a free documentation license. When I saw that one of the released articles was written by James Edward Gray II, I just had to take a look. In case you don't know, JEGII … Continue reading The “Scoring Predictions” kata