Spritesheets Revisited – Game sprites with Inkscape + Gimp

I’ve lately been doing some work with the (awesome) Unity game engine, prototyping a 2D platformer using version 4.3’s new 2D mode, and as part of that I needed to create some sprite-sheets for game-related animations and the like. As I’ve mentioned before, my tools of choice for graphical work are Inkscape and The GIMP,Continue reading “Spritesheets Revisited – Game sprites with Inkscape + Gimp”

Random headache #57 – Rails 4 and Nokogiri on Windows

So I’m currently working on a rails-based internal app for a company I occasionally do some work for (and often, wish I didn’t), and for one reason or another I’m stuck developing on a Windows box. I won’t go into the reasons for this right now (suffice it to say that I blame Broadcom. OrContinue reading “Random headache #57 – Rails 4 and Nokogiri on Windows”

One-to-many in ORMDroid – at last!

I’m pleased to announce that as of this morning, ORMDroid now has some basic support for one-to-many relationships between entities, thanks to Jacob Ferrero and as hinted at in a previous post. Jacob actually put this together a few months ago, the only hold-up has been me getting around to merging the code in, soContinue reading “One-to-many in ORMDroid – at last!”

Just checking in…

Wow, so my last post was September? That’s just not good blogging, and for that I apologise… There’s been a lot going on, but this is no time for excuses – I’m just posting this to let you all know that I’m still here, still writing code (lately, not as much as I’d like, butContinue reading “Just checking in…”

The “Scoring Predictions” kata

While idly surfing around earlier, I caught this post on coderbits, announcing that some of the Practicing Ruby archives are available under a free documentation license. When I saw that one of the released articles was written by James Edward Gray II, I just had to take a look. In case you don’t know, JEGIIContinue reading “The “Scoring Predictions” kata”

ORMDroid 0.40 released

ORMDroid 0.40 is now available from the releases area on Github. This is the first packaged release since 0.20 almost eleven months ago, and incorporates new features, reworked old features, and bugfixes. There’s a full announcement at the link above. As well as packaging this release, we’ve now also closed the (legacy) Google Code siteContinue reading “ORMDroid 0.40 released”

Creating a bootable hard-disk image with Grub2

Creating a Qemu hard-disk image that boots with Grub2 is, as it turns out, not too difficult. Unfortunately though, the steps you need to get it working are not completely obvious, and documentation is still pretty sparse (probably because Grub2 is still quite new). In this post I’ll run through how I got it working,Continue reading “Creating a bootable hard-disk image with Grub2”

Reasons why my code is late #173: The Weather

I currently have quite a lot of work outstanding on various Open Source projects, and I’ve been really busy lately what with one thing and another, but I’ve deliberately kept today free so I could catch up with things a bit. There’s a lot of (long overdue) work on DeelangĀ (the current milestone is at leastContinue reading “Reasons why my code is late #173: The Weather”

And for your next project…

We’ve all been there – you’re at a bit of a loose end, you want to write some cool software, but try as you might you just can’t get inspired. There’s that vague idea you’ve been toying with for months, you know – the one that involves dependency injection, HTML Canvas and/or Haxe – butContinue reading “And for your next project…”

PJ5 TTL CPU

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