Spritesheets Revisited – Game sprites with Inkscape + Gimp

I’ve lately been doing some work with the (awesome) Unity game engine, prototyping a 2D platformer using version 4.3’s new 2D mode, and as part of that I needed to create some sprite-sheets for game-related animations and the like. As I’ve mentioned before, my tools of choice for graphical work are Inkscape and The GIMP,Continue reading “Spritesheets Revisited – Game sprites with Inkscape + Gimp”

Random headache #57 – Rails 4 and Nokogiri on Windows

So I’m currently working on a rails-based internal app for a company I occasionally do some work for (and often, wish I didn’t), and for one reason or another I’m stuck developing on a Windows box. I won’t go into the reasons for this right now (suffice it to say that I blame Broadcom. OrContinue reading “Random headache #57 – Rails 4 and Nokogiri on Windows”

One-to-many in ORMDroid – at last!

I’m pleased to announce that as of this morning, ORMDroid now has some basic support for one-to-many relationships between entities, thanks to Jacob Ferrero and as hinted at in a previous post. Jacob actually put this together a few months ago, the only hold-up has been me getting around to merging the code in, soContinue reading “One-to-many in ORMDroid – at last!”

Just checking in…

Wow, so my last post was September? That’s just not good blogging, and for that I apologise… There’s been a lot going on, but this is no time for excuses – I’m just posting this to let you all know that I’m still here, still writing code (lately, not as much as I’d like, butContinue reading “Just checking in…”

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